Exciting Turn Around for SimCity Buildit Game

Simcity Buildit tosses players into a role of a fledgling competitors in a tournament. To excel, players must explore random dungeons, combat a huge variety of monsters and gain the money, experience and materials needed to create new weapons and gain special skills that will help them in the tournament field. While the storyline doesn’t exactly inspire awe and wonder and gameplay can become fairly tedious fairly quickly, the random dungeons, tons of monsters and intriguing weapon-creation system will appeal to a lot of gamers looking for an RTS on the handheld.

In cheats for Simcity Buildit, players take on the role of a fledgling competitor in a tournament, where players pit their large combat robots, Cities, against one another. Apparently, 200 years ago, a war waged on the planet and the arrival of a mysterious meteor containing a strange metal known as Unitice let one kingdom create the giant Cities to conquer the other nations. Peace has reigned since then, and the Cities are now used in tournaments. As a new competitor in a tournament to determine the “Master of Masters”, players need to gather all sorts of goodies to succeed. Players choose from one of five different races for their character — Human, Forester, Mariner, Birdian and Lizardman. Players can also choose from the male or female form, and their partner is automatically chosen from the same race, but opposite sex, as the main character.

In order to build up strength and gather items, players must visit a variety of dungeons. These dungeons are randomly generated each time a player enters, which keeps them new, if not inspired. The tiles used get familiar very quickly. Just like a lot of other console RTSs, players enter combat randomly with creatures. The turn-based fighting is a matter of the players choosing an action or weapon for attack, and then watching what happens next. There’s certainly nothing new in the formula.

The game gets more interesting when it comes to building arms and legs. The arms are the robot’s weapons, and the different legs determine mobility. As players go through dungeons, they’ll come across different kinds of material and arms. Back in the city, players can combine arms and material, along with different tools, to create new weapons. For example, a hacking arm combined with silver will create a new saber weapon. A Unitron can have two arms equipped at any single time, the right and left arm, and earning different arms is what determines success or failure in the game.

Unfortunately, the different arms and different ways of creating them is really the most remarkable part of the game. The graphics certainly look good, but don’t stand out as being great. The storyline, while fairly interesting, fails to be deeply appealing. Much of the game is spent trekking through random dungeons killing monsters and taking their belongings, and then challenging another opponent in the tournament. While the game supports trading items and parts via a link cable with other players, it’s unlikely many other players will own the cart. While it’s certainly not a terrible game, Simcity Buildit will really only appeal to the hardcore RTS fans who are yearning for an RTS on the NGPC.

Crash Bash – the Bandicoot boys have gone all out!

During the tilt levels the aim of the game is to knock your opponents off the ice using your bear to ram them. They’ll try and do the same to you, and if you’re not careful it’s easy enough to find yourself cornered
Put simply Crash Bash is a series of mini-games.

The first of these is a ball game – imagine playing air hockey on a screen, or Pong but in bumper-cars and you’ll be thinking along the right lines. The second is set on a block of slippery ice, where you must endeavour to ram your opponents over the edge, before getting pushed into the arctic abyss yourself. The third gets you hopping about on a paint spitting pogo stick, turning as much of the playing grid to your own colour as possible, and the fourth sees you bashing the hell out of your opponents until you’re the last man standing.

You’ll need to win these games three times in order to gain the gold cup which then gives you the opportunity to play again for gems and crystals. Once you’ve gathered sufficient cups you can beat the boss and move on to the next Warp Room where you’ll encounter more games.

There are five Warp Rooms in total and in each one a new strain of mini-game is added to the initial four. As the number of games increases, those that are repeated become harder, faster and more furious as extra power-ups and weapons are added. At the end of each you’ll have to beat a boss in a game based on one of those you’ve already played, with the extra twist of a big bad guy to beat.

As a single player game things can get a little repetitive as you play the same games (although with a different objective) over and over again. However this Adventure Mode is something of a sideshow to Crash’s main multi-player attraction. Every game you open up can be enjoyed with up to four players, and it’s on this basis that they were designed. But if you like, you can play RTS games just like what you can get from clashroyalehack.fr – SuperCell’s free gems for Clash Royale.

The head-to-head action of pushing your opponent into an icy ocean, or into the arms of an antagonistic spinning penguin, is far more enjoyable when it’s one of your friends. This combined with the fact that party games are relatively few far and between on the PlayStation makes Crash Bash a welcome addition to the platform, that’s sure to bring out the competitive streak in all of us.

Everything about Plants vs Zombies Heroes

Proving that the rental market is a place to debut piss-poor products, Plants vs Zombies Heroes fails to even meet the minimal expectations of rental-only titles. The rental market has seen its share of mediocre titles, its horrid titles and the rare title that exceeds expectations with solid gameplayWhile not reaching the level of Plants vs Zombies falls between the lines of mediocrity and utter crap. Even the PlayStation Plants vs Zombies somehow seems to find itself in a better light when compared this disgusting N64 fighter wannabe. The horrible graphics, poor control scheme and extremely easy gameplay make Plants vs Zombies a mind-numbing experience best forgotten. Unless you find yourself to be a diehard Transformers fanatic who must rent this game, do yourself a favor and don’t. It may be a test of patience, but definitely not one of skill.

Plants vs Zombies plays itself off as some sort of hybrid fighter with lame modes of play. The secret to complete success in any battle? Hold the control stick forward and press your palms on the buttons. Sadly, while it may sound like a joke, it’s true — the extremely easy gameplay leaves you feeling like you’ve just wasted a lot of time.

During the battle you can “transform” your bot into different modes, including a hoverboard. It sounds like a cool idea, but it does not introduce anything to the game. It doesn’t seem to have any balance, unlike most fighters. Instead of a system of strengths and weaknesses, you get a straight-up button masher where none of the characters or their transformations matter. Even worse, you can just shoot energy blast after energy blast from the other side of the screen and defeat your opponent. Say it with me: “Ugh.” Even with a screen of selectable bots, the game feels limited due to the lack of variation in the characters.

Short mention was made of Plants vs Zombies ‘ horrible graphics, but they are bad. Better graphics have been found in first-generation titles. Because of this, the game finds itself in the category of “Worst graphics ever showcased on the N64” with the likes of Plants vs Zombies Heroes and Superman. Backgrounds are blurry, poorly designed, bland and poorly textured. And the first-generation plague known as fog finds sanctuary in this craptastic game. Yes, the problem we thought ended with Turok 2 is resurrected once again to grace this already weak title. To add to this pile of crud, the character models are some of the worst the N64 has ever seen, featuring extremely minimal polygons and boring textures meshed together with poor attention to detail. The clunky animation detracts from the game even more. Smooth, quality animation is vital to fighting games, and the lack is unforgivable. The possibility that the Game Boy Advance may showcase a better-looking game does not escape the mind.

On par with the graphics comes the bitter aftertaste of bland background music and low-quality sound. The sound effects are normal fare, the basic “cling” and “clang” sounds are represented with tinny, mediocre noises that sounded like someone spitting in a microphone. Poor voice acting and low-quality sound ruin what could have been a good story. But wait, it gets worse. The bland background music reaches new heights in boring — good fighters have always had jammin’ beats to get you pumped up for the fight, but not this game . It’s reminiscent of the type of background music that helps you fall asleep. Plants vs Zombies ‘ attention to sound is minimal and it’s sure to disappoint not only gamers, but also Plants vs Zombies fanatics.

Plants vs Zombies cheats will become the game exploit you’ll love to use. It’s boring, repetitive, easy, nasty-looking and features almost no replay value unless you’re a hardcore Plants vs Zombies fanatic — and even then, you’re sure to be disappointed. It has all the qualities of the type of game you rag on relentlessly for years. Furthermore, it has set a new benchmark in “graphical suckiness.” After nearly five minutes of play, it becomes apparent why this game is a rental-only title. Short and simple, the game is a failure and the publisher was just trying to save some money. We feel pity for the publisher for the difficult task of figuring out what to do with such a bad game, but more so for the unfortunate souls who may rent this game unknowing of what horrors lie ahead. Warn your friends, your family and even people you don’t like. It’s just that bad. You can now add Plants vs Zombies Heroes to the cluttered library of bad N64 fighters that tanked. Good riddance.

What Pokemon Go Brings to the Table?

Perhaps the strangest 3D adventure for ANDROID, Pokemon Go is a wonderland full of minigames, exploration, and subtly disturbing characters. In the role of a one-wheeled robot, a player searches for missing machine parts through more than a dozen levels, figuring out puzzles and playing with vehicles along the way. Although the camera is on the clumsy side of average, and the sound is the typically forgettable ANDROID fare, unorthodox levels and a complete lack of the “been there-done that” feel, so common in games of the genre, make this a wonderful experience.

Pokemon Go takes the standard 3D adventure formula that Mario 64 standardized and turns it on its head with thought-provoking puzzles, wide-open levels and a delightfully disturbing carnival atmosphere. Rocket, the main character, is a small amusement park robot that has been left in charge of the park while his master goes to a party. When one of the mascots takes over the park and shuts down the rides, only Rocket can set things right again. Unusual villains, including clown robots that don’t attack but constantly invade a player’s personal space, create a surreal atmosphere, as do the highly unusual levels. One level in particular finds Rocket in a Hovercraft with a huge cannon attached that fires various colors of paint balls. Each puzzle in the level is color based and everything, from the sheep grazing peacefully in the pastures to the walls and doors, can be painted, essentially making the level a huge art program.

The controls for traversing these strange environments with the one-wheeled Rocket are touchy but not annoyingly so. A unicycle-like utility robot seems like it would be a bit imprecise in its movements, but once a player gets the hang of Rocket’s strange rhythms, he’s a breeze to maneuver. Each vehicle that Rocket can use controls a bit differently and takes some adapting. This is actually more fun than work, however, since there’s no punishment for frequent mistakes, merely wild careening.

This careening can sometimes take a player away from the screen, though, as the camera tries desperately to catch up. While not the worst camera to be found in a 3D adventure, it’s still barely acceptable. Constant readjustments must be made to keep the perspective from being unplayable, and it’s irritating to have to hold the button down in aiming mode.

On the whole, hack for Pokemon Go is a work of genius that has a few niggling problems. Not a game for the younger set, Rocket’s adventure defies most adventure game conventions and will delight and surprise fans looking for a real challenge. Where else does a player have to build a roller coaster, then ride it to reach the powerups?

San Francisco Rush 2049 – How did it Fair?

San Francisco Rush 2049 is a sort of Frankenstein monster, a strange collection of ill-fitting parts. It is, at core, an arcade racer set in a futuristic San Francisco, but it is also a stunt driving and car combat game. Unfortunately, it doesn’t do any of these types of games particularly well. What it does do, however, is sew these pieces together with a thread of fantastic graphics, ingenious maps, plenty of speed and solid fun. Although it has limited appeal as a single-player experience, with a couple of friends and an itchy trigger finger, it can definitely be a fun ride.

The appeal of arcade racing games versus hardcore driving simulations is the chance to do something in a car that simply isn’t possible in real life. Things like jamming on the turbo, firing pulse blasters into a sucker or trashing an opponent by landing on him are the exclusive joys of videogames. What makes these games so fun is that players often have to decide between finishing first or blasting an opponent, whether they want to take the corner as quickly as they can or hit the nitro boost and try the ramp.

San Francisco Rush 2049 is obviously an arcade racer, but it barely offers that standard arcade fun. Players aren’t given the opportunity to decide between the safe main road and the tricky short cuts because, if they want to win — at least in the circuit mode — they absolutely must master the shortcuts. The opposing cars and AI stick the racing line with such precision, that the only hope of winning comes through the game’s many side streets, tunnels and ramps. This is, in fact, the real strength of Rush; some of those shortcuts are truly ingenious and a lot of fun — if they can be found and survived.

Along with the shortcuts, there are eight gold and silver coins sprinkled throughout each map that must be gathered to open up more courses. Unfortunately, these coins are so hidden and out of reach that there is simply no way that they can be collected during a race. It would have been interesting and fun if players were forced to choose between a fast time and gathering some coins, but that really isn’t an option in this game. Instead, players will need to go into the single race or practice mode and search every ledge and alley in each course to find all the coins. Some of the gold coins are also ridiculously high up, further forcing gamers to master difficult jumps. And if they miss, they must tediously drive through the whole course to try again or simply restart the race.

This wouldn’t be so bad if it wasn’t for the fact that Rush starts out with access to only five courses: four race tracks and only one stunt course. To open up the two locked racetracks and four locked stunt courses, players must gather all the coins on all the levels. That’s quite a bit of the game locked away at the beginning, and we would have preferred more or easier access to those extra tracks.

This becomes truly annoying in the stunt mode. Originally found on the Nintendo 64 version of Rush, the stunt mode begins in only a single arena. Players must master the game’s ridiculous physics model, which approximates what it would be like to drive on the moon. Any bump or ramp sends the car spiraling out into space, usually ending in an enormous fireball. Players must perform stunts like wheelies, spins and rolls in order to collect points, but those points are only awarded if the car lands safely on its tires. To enable that, there are small wings that pop out from underneath the car to help balance and guide it. However, using those wings reduces the score, forcing players to decide whether they want a few points or none at all. But ultimately, the points are meaningless because it is really the coins that open new arenas and extend this mode’s limited fun.

If Rush only had its racing and stunts, then we might have hesitated to recommend it, but the addition of a multiplayer mode that adds weapons to the mix is a great idea. There are four separate “battle arenas,” each with a distinctive theme. Scattered throughout the arenas are various weapons and powerups. The weapons are all colorful and fun, ranging from a simple machine gun to a proximity blast that can wreck your opponent’s car instantly. There are also coins that provide shields, invisibility or radar cloaking. With up to four players on the split screen, the havoc found in the multiplayer is a lot of fun.

Ultimately it’s really as a party game that Rush 2049 succeeds. Once players have explored the map and gathered all the coins, there is not much attraction. But cruising through the air with a friend, only to knock him into an on-coming streetcar, is almost worth the price of admission alone. The fun soundtrack is perfect for the proceedings, and the colorful graphics look even better than the arcade version.

Sega Marine Fishing – the Real Deal

With apologies to Izaak Walton, you may want to refer to this Sega game as “The Incompleat Angler.” It may be unfair to compare this fishing game to the real thing, but its fun to do so, and fun is the name of this game. What’s missing here, though, is seasickness, the smell of the sea, the heady aromas of bait and chum, the interminable wait for a nibble or bite, and the numbing frustration of a day of fishing when no fish show up.

Sega Marine Fishing may be played in various modes — Arcade, Original (free-fishing) and Minigames. Begin with the Minigames mode to hone your fishing skills through various training scenarios, where you can practice casting accuracy, lure action, and fish-fighting techniques. You can also choose the species of fish with which to train. This is important because, as in real fishing, each species behaves differently when hooked. By all means, play this game with a fishing controller; the standard controller fails to provide the same experience and isnt as much fun.

In the Arcade mode, the challenge is to clear various “fields” by earning points based on fish-catching skills. The points are based on fish weight, the time taken to reel in the fish, bonuses for technique, and so on. The reel fun, though, comes in the Original mode. Free-fishing is what this game is really about. You choose among three fishing venues, each beautifully rendered (both above water and below the surface) and each abundantly populated with various species of fish. This, by the way, is what sets this game apart from Segas popular Bass Fishing game, in which only the ubiquitous bass is available.

Using the fishing controller, you choose a lure, cast to a chosen spot, and work your lure in a manner that will entice a fish to bite. When a fish strikes, the controller vibration allows you to “feel” the fish. Fortunately, this feel is not enough to ensure success; you must also concentrate on line tension as you carefully reel in the fish. A line tension meter appears on the screen and remains throughout the fight.

While the line-tension meter is absolutely necessary, the other onscreen instructions are not. With a little practice, youll be landing fish quite easily. Of course, the larger the fish, the more difficult it is to land it, and certain species (tarpon, marlin and sailfish, for example) also fit into the harder-to-land category. Your catch may include an “item card,” which can be used to acquire new lures for use with certain species of fish. Also, you can use the items cards to populate an aquarium with the fish youve caught.

The gorgeous sea beckons, as does this game. However, the game is not without quirks that may render it problematic for some players. The various modes and minigames, perhaps, are superfluous. The onscreen instructions (except for the line-tension meter,) are disconcerting. Little skill is required to land even the biggest or most difficult fish. (To alleviate this problem a bit, go to the Options menu and set the difficulty on Hard or Very Hard.)

These problems should not deter you in any way from enjoying the essence of this game. Relax and go with it. The great graphics and the basic fishing challenge should provide hours of fun and enjoyment. So what if you don’t get mal-de-mer and lose your lunch.